Developer demonstrates "LA Noire beating" animation tool capable of rendering every human expression in real time.
During a visit to Finland-based Max Payne and Alan Wake developer Remedy Entertainment, we were given an exclusive look at work-in-progress animation tech that the studio is using to create its next project.
Alan Wake, from Max Payne and Control creator Remedy, is a horror classic, prompting one player to buy 4,000 copies that don’t even work.
Kind of a goody story...
On a serious note, that is why I try activating gift cards asap. It's happened to me where the store didnt scan it right where the card was unusuable. Happened at Wally World.
Usually most of those redemption card have an expiry date on them. If they expired all buyer did was buy recycled paper. And some of those codes are country locked to certain countries. I buy a card from the States I can't use it in Canada.
Dumb and silly story. She wasted her money for no reason.
Is it really that hard to go to Steam or GOG. She spent $240, when its currently 70% off on GOG, and only costs $4.49.
Gee, I wonder, should I spend $240 on eBay, or $4.49 on GOG? 🙄
So in short she paid $240.00 assuming usd for a bunch on unactivated game codes.
I still don't understand why I guess cause there's not a physical version and she wanted something for a collection or art project.
Alan Wake 2 continues the writer's story, 13 years later.
Remedy has Alan Wake merch on sale, including a pretty blue thermos. Unfortunately, things haven’t gone according to plan, and many players who want a thermos find themselves without one, though it does appear that Remedy is attempting to fix things. Nevertheless, it has resulted in a lot of upset, illustrating just how much the thermos means to Alan Wake fans.
They are aiming to simulate the blood flood beneath skin? oh my God this got serious :O
I just hope the game comes to both consoles. Would have liked to play AW.
The tech sounds very impressive from that write up, it's cool how they didn't slack off the competition either but said "...we’re aiming to be here.", very humble.
Not sure why everyone is so pressed to outdo others with technology. Alan Wake wasn't a technical powerhouse, but it was a good game on its own. I'd rather they focus on upping all elements of the game equally rather than focusing too much on one element of technology over another.