How a game that administers harsh penalties for failure taught a player to accept, even enjoy, not winning.
Never able to get into these games, without the sense of accomplishment that comes from building up an awesome set of characters or character I don't get much out of it.
Even with a username with "rogue" in it? Heh.
I don't think I could handle a roguelike at this point in my life. They're something I probably needed to get into when I was a kid and had a ton of free time.
Being on a handheld helps a lot. I've just got time to kill on the train or bus so why not attempt a (completely charming) Sisyphean task?
I picked up the DS Shiren tonight thanks to this!
Wow, I hope you like it! This was my first real Shiren experience, I'm looking forward to the next one.
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