Author: David Voyles
With the recent addition of three XNA MVPs last week, we’ve decided to not only welcome and introduce them to the community, but shine some light on what it means to be a Microsoft MVP. This will be a four part series, with the following three parts consisting of the back stories for the two inductees and one veteran.
Microsoft’s MVP program has been around since the early 90′s. Its purpose is to allow for talented individuals who have demonstrated their knowledge, real-world experience, and impartial, objective feedback to help people enhance the way they use Microsoft’s technology. They also grant Microsoft the opportunity to share highly focused feedback from the community. While MVPs are independent of Microsoft, they work closely with the company as a conduit for information to be passed freely between the two parties.
I’ve had the pleasure of talking with two of the three latest additions to the XNA/DirectX team, Michael McLaughlin (@Mikebmcl) and John Defenbaugh (@SigilXNA). Be sure to check back each day this week as we add interviews and information on them, as well as veteran XNA MVP, George Clingerman (@ClingermanGW), who has been an outstanding source of information on this topic.