Indie Fund Shadow Physics developer Steve Swink discusses creative inspiration, the realities of developing games in a fiscally-driven world, and how Braid and Portal profoundly influenced his conception and understanding of development.
SS: As a veteran indie game developer -- in the current sense of the term -- Steve Swink is making the biggest bet of his career on Shadow Physics. The downloadable game, currently under development by Swink and Scott Anderson, was announced to be one of the Indie Fund titles at GDC. It's targeting the Braid space -- creatively and in terms of its audience.
Swink is a big believer in the experimental gameplay methodology, an approach he's both taking with this title and which he also outlined passionately during a well-received talk at last year's GDC China.