Heavy Rain creator David Cage has bemoaned the idea that games need to be about killing stuff.
games like MGS4 are at their best when you decide not to kill ANYONE
Your disagree comes from a person who didnt play a MGS game. I understood what you mean and its actually a great way to show the game true colors. MGS is a great game.
Infact Deus Ex can be completed from start to finish without killing anyone in the game.
So can Planescape: Torment, released a year prior to Deus Ex.
And MGS1 came out two years before Deus Ex.
MGS1 came out 2 years before Deus Ex. So if anything deus ex copied MGS.
The original Metal Gear released in 1987 on the NES, I believe.
The original Metal Gear game came out on the MSX-2 in 1987. The Famicon/NES version was a rather bad port of that by a different team.
It's why I'm sick to death of first-person shooters, which revolve dominantly around slaughtering waves of enemies and scoring headshots whenever possible. I'm not saying I'm above that sort of thing anymore; I'm just kinda weary of it after years of gaming. I like to play for the story and/or emotional attachment of the characters more than anything now, and to absorb the atmosphere of a game's setting and revel in it. I appreciate the recent efforts of games like Heavy Rain, Yakuza 4, Enslaved, Alan Wake, Flower and Tales Of Monkey Island more than a great deal of the sacred cows out there, the names of which I won't mention. Yes, some of those games feature violence and contain gaming elements that concern fending off enemies, but they're not fixated with killing, and place more emphasis on area's I care a lot more about now. I think you can only spend so many years blasting a shotgun off at someones face before feeling the urge to move on. But then again, I was spoiled at a young age, where playing a little known game called Final Fantasy VII bestowed upon me an epiphany that games can offer so much more than the surface thrills I was accustomed to before.
I remember a while back seeing a video for an MMO which was very different. Basically instead of playing as people you played a some kind of deer, there was no chat interface either, all communication was done with gestures and body language. I dont think there was any combat at all. I wish I could remember the name of it as it looked quite interesting.
Really, how did that work out for them?
The Endless Forest, by Tale of Tales, who went on to make The Path.
nice! thanks so much.
i agree as well. It's not like you can't do it but that shouldn't be the main point ( goal ) of the game.
. COD in not about " just killing " people. What a dumb thing to say and shows he knows nothing about the subject. There are entire books written on the topic. COD is popular because of the multi-player and if you ever played in a clan or a group of friends against another clan or group of friends then you might get a little clue. It's like saying football ( or any sport ) is just about throwing a ball or running around. Maybe he should ask his ten year old son why he likes it so much and he might get a clue. David cage is another hater who is jealous of COD's massive success and appeal. Trying to define an entire genre as " just shooting people " is bizarre. COD has hit the sweet spot with all the perks, upgrades, tribal gang/clan aspect and in regards to the SP, just a sense of adventure of traveling the world in great locations with HARD CORE game play mechanics.
Uhhh, COD IS just about killing people. And lmao @ you, COD defender.
Ahhhh shadup David Cage. He's made what, 3 games since 1997? I'm sure if I took that long making games they'd be "perfect" too.
You, sir, has discovered the hot water. I also think that there's more to games that include button secuences between FMV.
Cage seems to be a bit of a boring ass who declaims really obvious things like they are incredible new discoveries he's made and wants to share with all the little dumb people he sees around him. What a yutz. He should make friends with Peter Molyneux and Denis Dyack.
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