Despite 22 million units sold, Nintendo's GameCube was, in a sense, unappreciated. It debuted in 2001, during a transitional phase where consumers demanded more from their consoles, be it DVD support, more mature rated entertainment and later, online connectivity, three things the system either lacked or had in short supply. The majority of gamers didn't want a tiny machine with a handle. They wanted something edgier. The Nintendo generation had grown up, and the only party still trapped in the 90s was, sadly, Nintendo.
Chris Buffa (Modojo)