Was Bulletstorm a groundbreaking title that defies current FPS conventions, or an immature slug-fest that regresses the genre rather than advance it? Megabits considers the evidence...
Absolutely loved this game!
The fact that it threw everything you knew about FPS out the window and made you learn how to play their style was pretty awesome. Slow at first but once you become adept to the style it easily topped my 50 best games. Cannot wait for the sequel!
It was a solid game, but not in my top 50 games this gen.
The only ground it broke was when I tossed it out the window
grats on buying a game that you didn't like even though there was a demo. derp
you actually think I bought the game?
How about neither but a really fun distraction. There were components that I wish would show up in future shooters like the leash and it's ability to throw enemies in the air and slam them into the ground. That was awesome.
FPS version of Madworld, without the style.
I don't know why there are so many articles similar to this one. It's not really all that revolutionary, but I didn't know anyone was claiming that it was in the first place. It does do a very good job of keeping the core mechanics more interesting throughout the campaign than most shooters, I'll say that.
neither. it is just fun. it is not groundbreaking and it did not regress the genre. you sound like a damn feminist.
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