Deathmatch is yesterday's news - today it's all about co-op. Once upon-a-time developers flung a couple of team-based and every-man-for-himself multiplayer modes in at the arse-end of the development process, but now co-operative play has become a key, integrated element of the next-gen console release. Halo was a trendsetter of course, but since then, gamers have had the tactical tension of four-player GRAW and the pitch dark, blood-splattered carnage of Gears of War, designed very much with two-player co-operation in mind.
Then there's Free Radical Design's Haze, which presents a co-op mode that integrates with the single player missions, beefing out plotpoints and narrative gaps that won't get explained in the main campaign. Guardian Unlimited asked the game's project leader, Derek Littlewood, about the growing role of the co-op mode and where he thinks the concept is going.