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Marooners' Rock Review: Ghostbusters: Sanctum of Slime (XBLA)

Chris writes: "The Ghostbusters movies (yes, both of them) will never get old for me. I’ll watch them thirty years from now and still be entertained to no end with the masterfully told story of four men, a woman, another man, another woman, a baby, another man, a giant marshmallow-man, a Carpathian destroyer, an asshole, and a bunch of ghosts. I enjoyed the late-80s animated series at the time, but I’m not sure that it holds up today. Part of my enjoyment may have simply been that I was a child, and it was a Ghostbusters cartoon. More recently, I immersed myself in Ghostbusters: The Video Game (X360), referred to by Dan Akroyd as “essentially the third movie.” With script-editing done by Harold Ramis and Dan Akroyd, and voice talent provided by the original Ghostbusters, Ghostbusters: The Video Game provided an excellent link to the original property wrapped up in a beautifully designed game. Then news came out that a new Ghostbusters game would be released in March of 2011 (last month, for those not keeping track). Anticipation immediately took hold of me; another Ghostbusters game, on XBLA, that could carry Ghostbusters: The Video Game’s contribution to the property forward? Count me in!"

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