IncGamers: Brink's Creative Director talks about the future of the first-person shooter genre.
The future of te fps rests in call of duty
1st april was 4 days ago dude
Wow, more deathmatch? Really? How about more co-op like Left 4 Dead??? I have had my fill of various death match modes thank you... Also, of all my xbl friends I met zero of them in death match, or team death match modes. I met them all in co-op play, or friendly competitive play, like board games and what not.
This! 80% of my steam friends are just random people off L4D2. They are all really fun to play with, either in VS or campaign
I agree, most of my random FPS friends have come from L4D2 as well. Brink (which this bit of article is kind of referencing) doesn't have modes like DM, TDM, CTF, etc. It should be very similar to L4D in the fact that the solo+co-op campaign(s) are also the versus mode platform. Your team of up to 8 takes on another team of up to 8 playing the opposite side of that campaign level as the other force. The game is all one mode, single player, co-op, or versus. If you haven't looked into Brink you should give it a check. It may be just what you are looking for, a break from the norm. I have high hopes it will be my next FPS fixation as I can't get into the Crysis, CoD, MoH stuff nearly as much as I got into L4D multi. "Team based" shooters that actually end up playing as team based are few and far between and Brink looks to be one of them. I got a couple rounds of hands on at PAX and it just made me more excited for how good this could be as an FPS experience.
The future of FPS should rest in having a LONG engaging story and innovate gameplay. I'm getting bored of multiplayer is games in general and wish that developers would spend more time on the other aspects of games, which in the FPS genre is going down the toilet.
I disagree. I think online FPS's are killing the genre. Its all the same old tired formula over and over again. The biggest area with room for improvement in shooters and in fact all games I believe is not graphics, controls or sound, its AI. AI barely progressed this generation. Most other things got better except maybe game length. AI can still go along way on this hardware, but since the main method of gaming this gen is shooting each other online, devs dont put the effort into it that they should.
"all games" yeah when you think about it, the experience of sayyyy..a stealth game could be improved immensely with really good AI
Stealth is exactly what I'm thinking. They could be so much better. Instead being alert or dumb, there could be 4 or 5 levels of awareness. But even in a shooter. Why do you suppose enemies dont get injured in game and limp based on where they're hit. Some games do it to some extent. But I can imagine a system way more complex. Its more s matter of AI than of animation or graphics.
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