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Videogame Usability 101: Lets make all games user friendly

Here's a look at ten standard features that Next Gen thinks every videogame should employ.

Steve Krug argues in his book Don't Make Me Think! that a good program or product should let users accomplish their intended tasks as easily and directly as possible. The less time it takes a person to complete a desired task (even if only by a few seconds), the more satisfying it becomes. When that happens, people are more likely to use a product in greater frequency and return for more. So in the spirit of improved usability, here are ten standard features every videogame designer should embrace.

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next-gen.biz
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InMyOpinion3388d ago

Since I just finished reading Don't make me think =)