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Gamasutra Interview: Skulls Of The Shogun Dev On Mixing Action, Strategy, And 16-Bit Influences

Gamasutra sits down with Haunted Temple founder Jake Kazdal at the recent PAX East to discuss his transition to indie development, the studio's action-strategy game Skulls of the Shogun, and the legacy of the 16-bit era.

PAX is pretty kind to the indies, even though they tried to hide their booths in the edges of the conference. One of the many standouts was Skulls of the Shogun, a back-to-basics turn-based strategy game.

Skulls of the Shogun has no menus or grid, and very quick round times for multiplayer. It was so quick that it felt less like Advance Wars and more like Starcraft for mortal humans.

Here, Jake Kazdal, founder of Skulls of the Shogun developer Haunted Temple Studios, talks about his transition from AAA development on titles like Space Channel 5 and Rez to striking out on his own as an indie.

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