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Building An Empire: Koei's Generals Talk Strategy

Though its name is not on the tip of most people's tongues, Koei is an important force in game development. Its Dynasty Warriors series -- which has split off in a multitude of different directions across a nearly uncountable number of SKUs -- is one of the most popular in Japan, and a massive sleeper success in the rest of the world.

The company has also opened up a new studio in Canada, with its first Unreal Engine 3 title, Fatal Inertia, recently released on the Xbox 360. The company also has its first Wii title, Samurai Warriors Katana, coming in December. Gamasutra talked to three senior staff at the publisher to learn more about its fortunes in the next-gen wars, how multi-title, multiplatform Japanese studios function, and about opening a new studio in Canada with an international team.

Gamasutra first presents a conversation with Takazumi Tomoike, managing executive officer and deputy general manager of Koei's software division, about the development of Koei's first internationally-focused title, Fatal Inertia, at its new Canadian studio.

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