220°
Submitted by Cat 1522d ago | article

Designing Slam Bolt Scrappers: Iteration 4 (of 5)

Eitan Glinert continues with part 4 of the Fire Hose Games development series:

"After finishing our work on Dance Central with Harmonix it was late August 2009 and we were trying to figure out what to do next. The prototype we had worked on so many months ago felt stale and unpolished, and we were certain we could do a better job if we started from scratch. Furthermore with the Nintendo greenlight we decided to switch engines to Gamebryo since it was cross platform (i.e. we could switch release anywhere, assuming we got lucky and managed to find a publisher willing to back us)."

Lost? Parts 1 http://n4g.com/news/727070/...
2 http://n4g.com/news/727944/...
and 3 http://n4g.com/news/728697/... (Dev, Eitan Glinert, Fire Hose Games, PS3, Slam Bolt Scrappers)

Attached Video
Cat  +   1522d ago
Eitan stopped by N4G the other week and partly in response to the discussion here decided to create this series. (This is the fourth, the earlier ones are linked above.)

In this iteration Eitan talks about starting with a new engine, IGF and the Indie Game Challenge and game tester feedback.

He'll be by to respond to comments and questions, so post away!
eitanglinert  +   1522d ago
Yar, I be here in the comments, replyin' to yer queries.

Interesting side note: we considered putting this level into SBS as an unlockable easter egg, and then bailed on the idea as the level is mega tedious. Who would ever want a boring easter egg?
Criminal  +   1522d ago
Looks like a great game. I'm going to download the demo right now, but I have a question.

Are there any plans to add online multiplayer?

Don't get me wrong, if I enjoy the demo, I'm going to buy it regardless of online.

Cheers,

FJ
eitanglinert  +   1522d ago | Interesting
Good question. When we released the plan was for it to be local multiplayer only - the game is really fantastic when played locally, and we didn't want to make an inferior networked version.

However, we've been getting a lot of fans requesting this so I'm rethinking my stance on the issue. I've always felt that if a lot of people tell you something you should listen, especially if it's people who like our game and care enough about it to ask for a feature. We certainly want our fans to be happy!
GodofSackboy  +   1522d ago
Why the hell are these articles so popular???

AAHH come on I don't even know what slam bolt scrappers is!!?? WTF?? is it cause Cat posts it??
#3 (Edited 1522d ago ) | Agree(0) | Disagree(0) | Report | Reply
Kon  +   1522d ago
It is quite obvious. I think you're the only one that didn't figure it out.
Adamalicious  +   1522d ago
Thanks for posting. It's always interesting to have a window into how a game gets made.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

Top 10 JRPGs of All Time

32m ago - JRPGs are a mainstay in the world of video games, and whats not to love? Incredible stories, deep... | PS2
20°

Ys VI: The Ark of Napishim review - ChristCenteredGamer

33m ago - Adol, after yet another shipwreck, finds himself washed up on the shore of the Canaan islands, a... | PSP
Ad

Splatoon (Wii U) Review

Now - Ken sprays paint (I mean ink) everywhere in the name of reviews. | Promoted post
20°

Planets3 Playable Alpha Available For Early Backers

34m ago - Cubical Drift "We wanted to surprise you with the alpha: you will be able to experiment a first p... | PC
30°

Face-Off: Ultra Street Fighter 4 on PS4

34m ago - Digital Foundry: Ultimately, this release left us rather baffled. Aside from the increase in res... | PC
30°

Endless Legend: Guardians Review – Solid Expansion But Should Have Been Included at Launch | COG

35m ago - COG Writes: "The first new expansion for Endless Legend called Guardians features some nice new a... | PC