S.T.A.L.K.E.R. screens

The player travels over immense world of the Zone, its all locations joined into one global map. He can choose any route and will not be limited in his traversing the Zone. The player will be offered free exploration full of generated and scenario-imposed tasks, participation in the eerie events of a murky world.

The player will become a stalker, a guy who earns money from shoveling embers out of infernal oven of Chernobyl Zone. Returning from the radioactivity-blazing Zone, he will sell anomalous formations to underground dealers and scientists in research camps on the Zone border.

With the money procured, the player will purchase equipment, weapons and protective suits allowing him to reach previously inaccessible areas.

This is a role-playing game without growing experience of your character, without changing characteristics and levels. We want the player to develop his real mastery, moreover Stalker is an FPS/RPG game and much depends on his ability to fight. Changing characteristics, levels and player's experience, to our mind, would destroy the realism we try to create. As far as the rest is concerned, this is almost a normal RPG game where players travel the Zone, collect artifacts, weapons, reveal anomalous zones, communicate and trade with NPCs etc.

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Captain Tuttle6453d ago

I've been waiting forever for this game to come out. It's been delayed so many times.

RelloC6449d ago

been a long time comin'.... hope it plays exactly the way the make it sound. potentially kick ass multiplay.

50°

Shadow of the Tomb Raider lets you turn off glowing hints for a more immersive experience

Separate difficulty settings for combat, exploration, and puzzles

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gamesradar.com
90°

Remember When: Videogames Understood The Joy Of Exploration

We remember when videogames understood the joy of exploration

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nexushub.co.za
andydalum2351d ago

I do miss this with games, I think that's a major reason skyrim and fallout 4 were so successful even with them stripping alot of RPG mechanics. We don't have enough studios doing things like the first 2 Dragon Age games, first 2 mass effect, dark soul series, turn based (I miss this so badly), seems like to many dev's are trying to use the same formula Action action action and it's not always bad but just leaves the market kinda stale in my opinion.

Prince_TFK2350d ago (Edited 2350d ago )

You right. Most of today’s games are just carbon copy of eachother. No more innovation. No more emphasis on fun or exploration. You want something cool in game? Well you can pay via MTs and lootboxes to get that without having to explore anything.

This kind of mentality is slowly killing games, as we can see with the recent releases.

thepatientgamer2350d ago

Bruh, botw and horizon literally came out last year

agent45322350d ago

Yeah, GTA San Andreas the main character becomes fat, plus many activities from looting, gambling, playing basketball, etc.

TheOttomatic912350d ago

Super Mario Odyssey, Zelda: BOTW

60°

Paperbark's Beautiful, Bucolic Charm Persists in Harsh Aussie Wildlife

Bush exploration, wombat-style.

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