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Submitted by arolsmith 1220d ago | interview

"Well, thanks for spoiling it for everyone": An Interview With Valve's Doug Lombardi

When I first experienced the student project Narbacular Drop, little did I know its revolutionary mechanic would go on to make such waved in the gaming industry. In its prototype form the original Portal featured bizarre demon doors, a princess protagonist, and several turtle-riding sequences. Little did I know that these were the humble beginnings to one of gaming’s greatest rags-to-riches stories.

Now with the imminent release of Portal 2 it seems things have come to their natural conclusion. What started as a small student project evolved to a slightly larger oddity in The Orange Box before finally becoming its own AAA release. (PC, Portal 2, The Orange Box, Valve)

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