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Coding masterclass: Shogun 2

Creative Assembly veteran coder Richard Broadhurst on applying next-gen tech to Total War.

RB: As the technical director at The Creative Assembly, I have been programming – mostly in video games – since 1979. Recently I have been helping with the graphics optimisation work on Total War: Shogun 2. The following is an overview of a single day of development on the latest Total War title.

Total War: Shogun 2 has a completely new deferred renderer with DX11 support added and many rendering system changes. With all the new features, we were left to optimise the new systems for all of our existing customers using DX9.

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