James Batchelor investigates what is holding the technology back.
Bringing glasses-based 3D to the masses is not a new phenomenon.
From the ill-fated Virtual Boy to the flimsy anaglyph glasses given away with kids’ magazines, various gaming and tech firms have tried to master the concept.
Over the last two years, 3D has once again found its way back onto everyone’s lips. Even if you set aside next week’s launch of a certain handheld, this two-character buzzword is cropping up everywhere. It’s on the latest televisions, there are dedicated channels for it and we’re almost always handed a pair of special glasses when going to see the newest films.