According to ATI themselves. "Xbox360 cannot run DX10". The Xbox360 has unique features including memory export that can enable DX10-class functionality such as stream-out," said an ATI spokesperson. "From what we're hearing, Crysis will support DX9 with some sort of use for DX10 features. It's likely that those DX10 visuals can be replicated on the Xbox360, but it can't be properly called DX10."
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
Video games are no longer just a simple past time. Today's games are evolving into true works of art. Offering intriguing narratives, cinematic setpieces, and profound messages, games can entertain us for hundreds of hours.
I never got around to mass effect - I’m skeptical that it would hold up if I were to try it now
This site is becoming known. 1up brings us up in their article
Oh great and it was my post ;)
Ah well Crysis also is not running on native DX10 on PC as they state, it's DX9 with some optimalizations in DX10 which the 360 also can do.
Same outcome I guess of the article although slightly different setup
And a post to read on 1up that sounds logical:
"DirectX # doesn't matter - Unified Shader Language is the same on Xbox 360
mike_mgoblue, 08/23/2006
The Xbox 360 currently is based around the DirectX 9 programming language for PC, which makes PC ports very easy. Microsoft was able to use DirectX 9 technology with the Xbox 360 because it was already the top-of-the-line standard for PC development when the Xbox 360 was released. Obviously, the Xbox 360 would not be based around DirectX 10 in the same way, because Windows Vista won't be available until sometime in 2007.
Thankfully, Microsoft has designed DirectX 9 so that it can be adjusted and improved very easily in order to remain very similar to adjustments and improvements in the PC development environment. Microsoft will be able to modify the Unified Shader Xbox 360 development environment so that it is the EQUIVALENT of DirectX 10, but would not technically be able to be called DirectX 10, even though its performance would be nearly identical.
A system like the Playstation 3 that does not use this sort of Unified Shader program language is really going to have a difficult time converting a game like Crysis. This is probably the reason why the developers who were interviewed said they didn't like the performance of the Playstation 3 when they were doing experiments with it. Square Enix said that it took them less than a year to convert Final Fantasy XI to the Xbox 360, because it used the Direct X programming language. However, Square Enix also said that the reason why they would not be releasing Final Fantasy XI for the Playstation 3 is because it would literally take them over three years to develop for the Playstation 3, since they would have to start from scratch.
I believe that there will be a port of Crysis...but it will only be on the Xbox 360. This makes me very happy to be an owner of the Xbox 360. I really like that sort of First-Person-Shooter genre, and the Xbox 360 is the KING of that genre! "
First off: let's hope you will add anything to this side on day that would be nice to see.
Secondly: it was no news of MS, a site did this rumour. What about Sony's 2 x HDMI, all games in 1080p, CGI = ingame and more. A whole lot worse
And best thing is: 360 uses some parts of DX10 and has DX9 as basis. The same way Crysis is programmed, not completely on DX10. Read above,
" Microsoft will be able to modify the Unified Shader Xbox 360 development environment so that it is the EQUIVALENT of DirectX 10, but would not technically be able to be called DirectX 10, even though its performance would be nearly identical."
So Crysis is still same story: easy to get on 360 and PS misses DX capability at all
well..there goes the DX10, but like the article stated; it doesn't nessesarily mean 360 can't port Crysis. it'll just take a little tweaking.