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Is Homefront a socially irresponsible game? | Digitally Downloaded

Homefront may or may not be a good quality game - opinions are very divided in that regard - but there's another concern about the game that bears thinking about - is it socially responsible?

The game reinforces a number of negative theories and philosophies that should have long been expunged from our culture, yet linger on in a very uncomfortable manner. Is marketing to those fears irresponsible?

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airhorn952372d ago

I wonder if movies do this hmmmmmm let me think..... O yea they do for better or worse and honestly we should be afraid of North Korea lol.

MattS2372d ago

Agreed - movies are no better than videogames. That doesn't excuse either, though.

Also, North Korea is no more frightening than Zimbarbwe. A country needs to be a step about "decrepit" before it can be truely scary.

airhorn952372d ago

True, but any country trying to develop nuclear weapons in my eyes should at least be considered a threat even if the nukes r only as powerful as the first atomic bomb.

DelbertGrady2372d ago

@airhorn95 - The United States was the first country in the world to develop nuclear weapons, and is the only country to have used them in warfare.

Hayabusa 1172372d ago

"True, but any country trying to develop nuclear weapons in my eyes should at least be considered a threat even if the nukes r only as powerful as the first atomic bomb. "

Yeah...US as has all the Nukes...

airhorn952372d ago

@DelbertGrady thanks for that history lesson I had no clue lmao. @Hayabusa 117 US has the most nukes, but many other countries have them too do u remember the Cold War?

+ Show (1) more replyLast reply 2372d ago
nick_gamestribe2372d ago

I penned an article with a similar theme a while back having played the preview build of the game. It was with tongue placed firmly in cheek but it did suggest that the game was likely to cause a political storm when the North Korean regime got their hands on it due to the way the depicts the occupying force in the game.

I'm not sure if it's 'socially irresponsible' as such, perhaps because it wimps out of their being an narrative expansion of the Koreans - there's little to no explanation as to what the hell they want from invading the States (aside from the obvious and unspoken grab of land and resources) and no interaction with any Korean characters. Come the final level on the bridge, I'd all but forgotten that the guys in the coloured full body armour and face masks were Koreans at all. They could have been technicolour Helghast for all I cared.

Anyway, that's enough rambling. Interesting article.

thrasherv32372d ago (Edited 2372d ago )

"...I'd all but forgotten that the guys in the coloured full body armour and face masks were Koreans at all."
This is why I completely disagree with the article. The game isn't about the Koreans invading the USA, it's about the USA being invaded. What you see as the occupier and how you deal with it is what the game is "trying" to get across to the player.

Hayabusa 1172372d ago

I agree, I think it's more about Korea being invaded. In that sense, I think they should have left the invaders identity-less, or make them all have various accents without pinning them a specific country (and we all know who much the Americans are afraid of accents haha/sarcasm)

Grimhammer002372d ago

As a narrative fiction it failed me after the bus scene. That was poor design from KAOS.
A simple tv broadcast cutscenes and a few stumble on unaware Koreans in a diner or show the Koreans loading wemon on trucks.....leave their use up to the imagination of the player.....these things spread out would have helped the story.

Galaxia2372d ago

Oh look another leftist journalist.

Did you ever think that the Korean and Vietnam war may have been part of the reason the Domino effect never fully materialized? China fell, Korea and Vietnam were next, and last, because of the wars. Indonesia and Australia are saved from communism.

Only a communist would suggest communism isn't something to fear, or isn't a good political ideology for an evil villain in a film or game to have.

Homefront was going to have China as the villain, but were persuaded to change it to Korea.