180°

Sessler's Soapbox: Crysis 2, Linear and Loving it.

G4: "On this week's Soapbox Adam talks about how much he's enjoying Crysis 2, how its linearity is an improvement over the first game, and yet it still allows for a lot of freedom within gameplay."

P_Bomb4782d ago

Nothing wrong with being linear imo. Not every game needs to be open world.

BrianG4782d ago

Agreed,

I don't understand the hate towards linearity. One series that jumps to mind is Killzone. Everyone would always bash it for linearity, but it built story. The newest release actually opened things up a bit, with several parts having more than one path to take.

Crysis seems to have that effect through the majority of the game if not the whole thing, which I think is awesome. I'm definitely going to rent this game, which is an upgrade from not doing anything with it. That Demo was not a good portrait of what the final product appears to have become.

Bathyj4782d ago

Killzone 2 was the same. There were always different way to go in a lot of cases.

Take the stairs and go alone the top catwalk, go the side door and cut through on the ground floor, or take the trench and stay under cover.

It wasn't always like this but for a linear game there were certainly many place to experiment.

jazzybaboon4782d ago

are you kidding me bathboy? killzone2 is the most linear game i've ever played. linear but awesome.

Active Reload4782d ago

There is a difference between Linear, Soapbox and Open world.

BlackKnight4782d ago (Edited 4782d ago )

I think people only tried to say, at least myself, that Killzone 2/3 could push the graphics higher when a game is more linear, in the sense that you cant do more than take the second floor or a different hallway.

While compared to other games like Crysis 1 and Halo Reach and so on (which are still linear compared to GTA or Red Dead) you could (Crysis 1) take a boat and drive through a huge COVE or take the ocean front on boat, OR take a hummer and drive the path to the next encampment OR walk on foot and cut through trees and so on. HUGE levels but still "linear". Same goes for Reach where you can take different CANYONS or GULLEYS to get some where, not just a hallway.

I see nothing wrong with linear as gameplay, that is a style. My point always is the more linear you get, the less the graphical load is and you can optimize more and get more bang for your buck.

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4782d ago Replies(4)
starchild4782d ago

It is linear, but it still has very large play areas and gives you a lot of freedom to play. It is sandbox gameplay in very large, detailed environments.

DeepInterludium4782d ago

The problem I think some had with Crysis 2 was that the developers chose a certain style for Crysis 1. When Crytek decided to bring Crysis 2 to consoles did they make Crysis 2 more linear because that's the game they wanted to make or was it because that was the only game they could make due to technical reasons. If the tech is holding back a developer original idea then I'm against it.

I'd also have to say Sessler is greatly overrating Crysis 1's open world nature. It wasn't an open island that you could run around in like a Just Cause. It was a pretty linear game that had nice level design because of the open vistas instead of the cramped hallways a lot of games have.

PrimordialSoupBase4782d ago

There is good and bad linear just like there is good and bad open world. Crysis 2 is leagues better, a real game, when compared to Call of Duty's stale scripted shit.

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BeastlyRig4782d ago (Edited 4782d ago )

Crysis 2 is not a day 1 for like Bf3 though..

Oh & the witcher 2 is open world!

BeastlyRig4782d ago (Edited 4782d ago )

- http://www.youtube.com/watc...
- http://www.youtube.com/watc...

32 vs 32, 32 vs 32 tank battles, Realistic mechanics,Some maps will be up to a 1/2 mile of terrain, can order your troops & No gunning for Call of duty crowd!

newn4gguy4782d ago

How do you disagree with someone GUESSING?!?

theonlylolking4782d ago

His face at the end of the video was priceless.

trounbyfire4782d ago

WOW really

So FF13...anyone remember the sh^t that got
KZ2 ....anyone remember the crap it got
KZ3 run and gun, or use cover---- never happened i guess

my point is Linear is the most stupid term in gaming because all games are Linear even open world games.

byeGollum4782d ago

I agree that all games a linear lol even "open world" games, cause we all do the same objectives and missions anyways lol .. regardless of what route you took, someone must have done the same..

BlackKnight4782d ago

There are lots of "linear" being thrown around here.

Linear as in ability to explore?

Linear in the sense that you can't back track?

Linear in the sense of the story us unaffected by what you do?

Linear in terms of 1 world that streams or multiple levels that can only be progressed from A to B to C?

You have to clarify your "linear" talk, lol.

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100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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Games1st1385d ago (Edited 1385d ago )

Just in time for those that got the month trial.

DrDeath1385d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

Read Full Story >>
dsogaming.com
traumadisaster1769d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071769d ago (Edited 1769d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141768d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1768d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1768d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1768d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1768d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1763d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.

80°

13 Awesome Games Set In Real Places

Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.

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unleashthegamer.com