GamerNode's Eddie Inzauto talks about the pros and cons of the use of the silent protagonist.
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
JDR thinks the gaming industry needs more licensed IPs. It's basically a cry for Firefly: The Game, and why not? JDR delves deeper into why more isn't adapted for the interactive screen.
Nah. Video games are their own thing they wouldn't be improved by leeching off Hollywood more.
Read the article and it gives no mention of the many problems prevalent with licensed IPs, such as games and dlc being delisted when their licenses expire, Adult Swim games being the most recent example.
Only if they're good, if its going to be a 2D sprite art game, you can get away with a small team and small budget. But if you're going to make it a 3D polygonal game, you're going to need a large team with a large budget, and often times these licensed games are quickly pushed out the door, unpolished, rough, boring, bland, snorefest at best, and downright broken at worst.
We have an Indiana Jones and James Bond game currently being developed by two veteran teams with I assume fairly sizeable budgets. Let's hope they turn out to be worthwhile.
A new Mad Max game to coincide with the upcoming film would have been awesome. I loved the first game, I'm guessing it didn't sell too well as they never bothered following it up.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
it is true that a character that doesnt talk as much, is much more convincing once you know who they are. it just leaves the world to evolve and live around you.
Amazing post and article. I don't know what to add except:
My two fave silent games: Final Fantasy VIII and Half Life games.
Two games that I loved their mains being talkative: Duke Nukem 3D and Postal.
I normally like a silent hero. Link and Mario don't talk, and they are amazingly popular franchises, though I don't think anyone would say its a bit akward to see Link standing there, not saying anything after learning some terrible secret.
However, I do hope that more games come to be like Skies of Arcadia. Getting to choose what you, as the hero, says at every turn is great, but I'll never lose my love for the silent heroes, because they are you, more than any hero, since you are never lead to believe anything about what kind of person they are, or even hour their voice sounds.
I really dislike when the hero speaks and I have no say in what they say most of the time, but that seems to be the direction most developers want to go.
Silence is indeed golden.