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GP Interview | Frictional Games' Thomas Grip Talks the Technicalities of Survival Horror

Have you ever wondered why exactly we love to be scared by games? The survival horror genre in the current climate is pretty big, with top franchises such as Dead Space and Resident Evil selling extremely well. Around the globe, countless people are gripping their controller in fear, awaiting the next heart-pounding scare to come their way. Just think though: why do we love to be scared by our games? I asked this question to myself very recently and was lucky enough to have the chance to talk to Frictional Games (famous for titles such as Penumbra and Amnesia: Dark Descent)' Head Programmer Thomas Grip about the technicalities of how a horror game works.

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