latest issue of PlayStation Magazine, revealed they used deferred rendering in Battlefield 3 which is the same tech as used in killzone, and little big planet to make them looks so good. And implemented FIFA animation system for AI locomotion.
Gahhhhhhh the wait is unbearable. ME WANTS NOW!
Deferred rendering is becoming popular after KZ2. Nice to see Multiplat games are becoming Better
Deferred rendering isn't the tech engine own by Sony and Guerrilla? is this game at xbox as well?
Not sure about who invented the tech, but I remember reading something about the PS3 and PC version having a rendering method that wouldn't be utilised on the 360? Was this it? I can't remember... And yes, Battlefield 3 will be available on the 360.
don't for get this! - http://bf3blog.com/2010/12/...
Deferred rendering is general technique and isn't owned by anyone. However, Guerrilla Games were one of the first developers to put the technique in a game.
But didn't the xbots slam kz3 for using it, saying it wasn't "real" rendering or some bs like that? Now that it's multi-plat it'll be AWESOME!! /s..... Funny how a viewpoint can change depending on whether your preferred system or game uses a tech.
I try not the dirt myself with fanboy war. I just stick to the facts.
Funny thing is one of the first games to have deferred rendering was crackdown 1 for all the city lighting they needed. "The night-time view of the cityscape at the end of the video exercises the full might of Crackdown's deferred rendering engine (similar techniques are found in GTAIV and Killzone 2, to name but two). In this scene, the engine is processing over 3,000 light sources" http://www.eurogamer.net/ar... No one really talks about the fact that Crackdown had 3,000 lights, since the artstyle was meant to act like the comic book, this was over looked.
What is deferred rendering can someone explain please?
http://en.wikipedia.org/wik... Basically it renders out the different components of the frame and then compiles them into a single image. If you download the Killzone 3: Follow the Bullet demonstration (is that what it was called), you should get a better idea.
@ Mc Fadge and smartcat Thanx for the helpful reply guys, bubs+ ^-^
i just found out this, take a look how they used it on killzone. http://www.guerrilla-games....
Found an example on YouTube of someone running the demo. It's called Behind the Bullet - I was close ;) http://www.youtube.com/watc...
Pretty much every big game coming out these days uses deferred rendering. Reach used it too btw, it's not some Sony owned technology lol. It's just a rendering method. Battlefield 3 looks great for many reasons other than the deferred rendering.
I had a feeling Reach had it because I noticed that EACH needle coming out of the needler casts its on light on the ground, crazy looking.
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