70°
8.0

PlayStation Move Sharp Shooter Review - TNT Gaming Voice

Trevor Kennedy of TNT Gaming Voice writes, "At first glance, the PlayStation Move Sharp Shooter by Sony seems like it might qualify for the “gimmicky plastic peripheral” pile that’s currently gathering dust in my storage room. Let’s face it, none of us play Rock Band as much as we used to and I find it entirely possible the Sharp Shooter could fall into the same category in a month, six months, a year...

For the time being however, I have to admit my time with the Sharp Shooter has been surprisingly fun and relatively free of the frustration level I was anticipating."

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DanSolo4787d ago (Edited 4787d ago )

Dan's Review (without ever having used one)

The sharpshooter looks like a decent piece of kit that would help immerse oneself more fully into the game.
Unfortunately being overpriced I personally won't be buying one as £40 for what is essentially a piece of plastic is just a waste of money.
I also have some concerns about the calibration with Move. I use Move when I play Killzone, it works well and I fully enjoy it, and the calibration going quickly out of sync isn't a problem as I am not aiming the Move controller but the onscreen crosshairs. But once putting the Move into the Sharpshooter my style of play would change and I would quickly tire of losing calibration when trying to aim.

Personal opinion:
Cool idea.... let me know when its half price and I might buy one. If you sort out a way for me to lock the calibration in for each gaming session then "might buy one" will turn into "definately buy one!"
For now though I will stick with using Move on it's own as that works just fine for me! ;)

VINNIEPAZ4787d ago

Yea my girl works at Gamestop and was saying some people were bringing them back because of calibration issues. Something about when you aim off screen it messes it up. I played the whole way thru K3 with the move (not gun) and didn't seem to have a problem. Is it the gun programing making it do that ya think?

DanSolo4787d ago

@Vinniepaz

No mate, it's not the gun itself that is so much the issue with calibration... its just the Move isn't that great as a lightgun as it doesn't hold its calibration well.

That is not that much of a problem when just playing with the Move on its own in Killzone as you are not aiming with the actual controller... you are just using that to move the Crosshairs.

But when you stick it in a gun and actually aim it like a gun you want the aim to stay consistent. Like I'd want to aim through the "iron sights" during calibration and get it perfect and then have it stay that way. But the truth is it doesn't do that. If you get it that way you can be assured that within 5 minutes that it will be at least an inch out, and by 15 minutes it will be alot more out.

The Move is a great piece of kit and I like it, but its just not great as a proper lightgun.

HowarthsNJ4787d ago (Edited 4787d ago )

The Move plugs into it using the bottom port. It's not like the other rifle controllers on the market.

For the most part button control is transfered to the rifle where it counts.

The thing is solid.

Edit: Re Calibration If the light changes in the room too drastically you'll need to re-calibrate.

Solution: Keep the lighting consistant and don't shift too far out of your original position.

Nicaragua4787d ago

Good review.

Im still on the fence about buying one of these. It looks cool but 40 bucks is 40 bucks.

fredfenster4787d ago

In Europe it's almost twice that price. That's just sick.

Rhezin4787d ago

Yrah no sh!t Nicaragua, I'd rather just go the extra ten bucks for a DS3 (jungle green). That's IF I needed another controller, which I probably will for the three player couch-coop TRINE 2! YEAOW!

SSKILLZ4787d ago

Gonna pick up the socom 4 deployment pack for $150. It has the rifle, two move controls and the eyetoy and the game . That's a saving of $64 Not bad.

guitar_nerd_234787d ago

I find it a lot of fun, but i have to have table to rest my arm on or I get tired pretty quick.

One thing I think would help control schemes for it though is 90 degree turn buttons so you can precisely turn 90 degrees or press them both for a 180 then use the bounding box for more subtle camera movements. That would also allow for a larger deadzone and more of a lightgun feel to aiming.

100°

Sony Patents To Prevent You From In-Game Harassment By Reading Your Emotions

A new patent recently published by Sony wants to gather biometric data of gamers to track whether one is being harassed using AI tools.

Profchaos9h ago(Edited 9h ago)

I hope this is one of those patents that never comes to fruition.

I already dislike the fact you can pay a significant amount for a online service buy associated games and content on said service and get banned from that service over potentially a misunderstanding the bans are already handed out for flimsy reasons

I'd rather see money invested in a ban that simply removes the offensive players ability to communicate with unknown players allow them to continue party chats with friends but not with Joe blow on cod.

exputers5h ago

Agreed. Blizzard recently banned a college Overwatch 2 player who's dependent for saying "shit." Pretty harsh.

z2g1h ago

Take my social security and bank account numbers too! Here’s a picture of my wife and our address.

phoenixwing1h ago

Cmon where's the pictures of your children. Don't hold out on them.

H91h ago

At this rate I feel Sony will eventually sell a room to play games in it where they can monitor your every breath

SegaSaturn66933m ago

I want them to censor erotic content by measuring my groin temperature so i dont get too distracted while playing black ops 2.

Popsicle16m ago

Terrible idea. Not only do I not consent to providing my biometric data, the potential for mishandling biometric data is almost a certainty. Positive stress and negative stress can produce similar changes in biometrics. Interpreting the precise emotion a person is feeling is not only invasive but could be easily misconstrued. I hope this never comes to fruition.

130°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

jznrpg17h ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos17h ago

Souls games will be like that players struggling make it harder

PassNextquestion16h ago(Edited 16h ago)

I think if used correctly it could work well

jambola12h ago

cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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ChasterMies21d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken20d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga20d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken20d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6420d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long20d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197220d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic20d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 20d ago
DivineHand12520d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91320d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer20d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit20d ago (Edited 20d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91320d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit20d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 20d ago
Christopher20d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6920d ago (Edited 20d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit20d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal20d ago (Edited 20d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher20d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken20d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197220d ago (Edited 20d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic20d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2320d ago

Correction, they have no issue playing good live service games

shinoff218320d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit20d ago (Edited 20d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder20d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts20d ago

Headline truncated:
"... off a cliff"

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