Upon its American release, back in August, Sony's anticipated flappy dragon epic Lair received the sort of critical reception best described as a "drubbing". Much was said about the decision to use the Sixaxis motion sensor for control, with no option for traditional analogue stick control, and most of what was said was very bad indeed. Sony retaliated by sending out a "reviewers guide" to unimpressed journalists, explaining how to review the game, while Factor 5's Julian Eggebrecht rather patronisingly implored them to "open your mind and hands for something very different!"
Know this much: the slightly wonky control scheme is actually the least of Lair's problems.
4/10