Take Dead Space 2, subtract the hallucinations, the Zero-G segments, the puzzles, the element of discovery, the fresh (if languished) environments, and Isaac Clarke himself. What's left?
Dead Space 2's first single-player DLC Severed stays focused on the implication of its title, perhaps to the detriment of the overall package. It places an ungainly weight on the shoulders of dismemberment combat for this extension of Dead Space: Extraction's fiction creating a dichotomy as uncomfortable as traipsing backward through already tired levels. The Sprawl never looked so... familiar.