IncGamers writes: Gears of War 3 Executive Producer Rod Fergusson explains the focus of multiplayer is to "get more people in" and to "keep them in".
so long as i can still chainsaw and curb stomp i'm good
nah its all about the wall bouncing with the shotty.
what is wall bouncing?
Sweet but what happened to the carmack article no trace of lol.
In other words: they'll make it more like Call of Duty
Already got that XP popping up..
It won't be anything like call of duty? How could it ever be like cod? Have you ever played a gears game?
its when you slide wall to wall shooting people or a person you can clutch a whole team doing it, ive done a few times in my gears history.
Yes, I have. But I'm not really talking gameplay wise.
As I mentioned, they already added the XP-based system, which is directly taken from COD, and that might not be something people really notice but it really pisses me off. And by "accessibility", I'm sure they are talking about easier killing and more noob-friendly controls just like COD.
Plus they added unlockables and medals..
They added team deathmatch and camo for your guns. It'll never be cod (which I praise it for) but it will have similarities.
As long as they don't make the game noob friendly... Hardcore players are hardcore because they can be better than other games if they put in the time to play... No point in being hardcore if you're not going to be better. As long as Epic remembers that, this game will be good
this is already set to be contender for best looking console game 2011 from what i hear it pulling some serious power underhood.
In Gears1 I know exactly what I'm doing. I have total confidence. I fear no player and refuse to die. That's not to say I don't have bad moments but for the most part I have total control of my character and can make him do exactly what I want. That's a good feeling in a multiplayer game. Well that all went out the window in Gears2. They messed around with the control scheme, just because noobs were complaining in Gears1. Awww. Fuck'em! I was a noob once myself and getting my ass kicked. That's part of the hazing process, but going back to Gears2. The game is sluggish and those tight precise controls are gone. I feel like a sitting duck. I really tried to get into Gears2, but no matter what, I just couldn't get my character to do what I wanted him to do. It's like Cliffy and his team punished us for being Shotgun whores. My biggest fear is that Gears3 plays like Gears2. I'm in the beta. So I'll find out soon enough. You'll be able to tell if it's like Gears2. If everyone is melee shotgunning.
gears 1 was good i dont remember there being any different in controls to number 2 but gears 1 you dnt really have total control as 2 only because you would get stuck on the wall which was annoying and only thing that messed up gears 2 was connection and noobs really, plus there are some good players on it nowadays. (to me good players are wallbouncers cause it takes skill and obviously those that play it normally)
Apparently we played two different game. Did you ever see shotgun battles in Gears1? You can jump back n forth from left to right and it becomes a game of who will shot gun who first. It's exciting. You can also at will go around players faking them out and shotgunning them. I can roll sideways down a flight of stairs and as I land shotgun someone. If you time it right. None of this can be done in Gears2. At least not in a way that's not frustrating. The shotgun keeps shooting down or even worse. You shoot at someone point blank range and they live. Everyone on Gears2 has realized this, that's why almost everyone melee shotguns, because it stuns your opponent long enough to get a good kill shot. That's not fun.
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