Gamasutra Interview: RTS Accessibility 'Very Much Worth Trying For' - Relic

Back when Relic Entertaiment's PC real-time strategy game Dawn of War II launched in 2008, it polarized its fanbase -- some welcomed the sequel's focus on fast-paced gameplay, while others damned the game as being "dumbed down" from the original.

It's just a single example of one of the greater challenges for the RTS genre and many other game types -- to cater to a wider market without alienating a genre's core fanbase.

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