For Daniel Erickson, writer on Dragon Age Origins and the upcoming The Old Republic MMO, conversation is one of the key ways games can capture the majority of real-life conflicts that are verbal, rather than physical. Creating conversation in games should be as fun as any of the more visceral aspects of games, he said.
“We always talk about when there's going to be the Citizen Kane of games,” he continued. ”There’s never going to be a Citizen Kane for ballet either. It’s a dumb concept. It’s a totally different genre of storytelling. Our biggest advantages is player agency so it’s what we have to put first.”