Few game makers have attempted to tread the hallowed ground that LucasArts and Day 1 Studios let you mercilessly manipulate in their upcoming sci-fi action game Fracture. And for good reason - allowing players to terraform their environment willy-nilly raises all sorts of challenging issues when it comes to level design, learning curve and difficulty balance. How do you build a compelling game world when the players are given the implicit ability to blow it up? Answers to that question and much more can be found in the first part of our exclusive Fracture web documentary series.
There is also a video after the jump.