Infamous 2's open world gameplay will become the backdrop for a slew of user-generated missions using developer Sucker Punch's level creation tools and assets.
I still need to get to playing the first inFamous.
You really do, it's lots of fun. Aside from the save-the-baby-or-eat-the-baby morality scale.
Developers are really pushing Little Big Planet-style customization, huh.
Seems like an odd feature to add to the series.
It's actually very clever. A problem with open-world sandbox games is that, eventually, you run out of things to do. With this, if you like the gameplay you don't ever have to run out of missions. Even after you platinum the thing you can still fire it up and play a couple brand-new missions every time.
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