Have boss fights lost their novelty in this day and age?
Honestly, I have always felt that boss battles were unnecessarily archaic pieces of game design that should have been left in the SNES era. There is still some place for it now, under the correct circumstances, but not enough to justify its overuse in the JRPG genre.
Boss fights are important to the structure of classic JRPGs. You train against smaller enemies, and the ultimate challenges that really tests your tactic skills are the bigger enemies. Most FF games would've been near useless without their boss-fights. (And often very good boss fight theme music) Anyway, with games like Demon's Souls and MGS4 I think boss fights have proven that they're here to stay, but a lot of other games have proven that they aren't neccessary to make a good game.
Well said bubble for saying what I was thinking, and an agree for mentioning Metal Gear Solid. The End in MGS3 and Crying Wolf in MGS4 are particular favorites of mine.
I also what to throw in the hack and slash genre. Epic boss fights are a must in them.
I see the point of this article, though there are sometimes cases where the absence of a good boss fight can wreck a game. Case in point: Fable II... Bosses are important in JRPGs. They can also be used to change up gameplay elements in action games like the God of War series.
It's interesting the site used a picture of FFX's Seymour. Even though many people didn't like his character, I thought his boss battles, while difficult, were just as fun as any other Final Fantasy boss. Just imagine how boring JRPGs would be without bosses. Bosses are used to give you an idea of how strong you are supposed to be at that stage in the story. If you're appropriately levelled and have the right weapons/items, you won't spend forever on these battles. It's also interesting that they used Uncharted 2's Lazarevic as an example of an ideal boss battle. I thought one of the very few complaints people have about the Uncharted series was that the final bosses weren't as good or climactic as they could have been. I hate to say it, but I thought it was a rather generic battle for such a superb game.
Yes. What would SotC be without them?
Isn't the whole point of playing a video game to get to that final level where you have to defeat the "boss" and see the ending?
They're still needed but just not in certain genres. They would work for RPG's and a game like inFamous could use it but shooters for example dont need it(like fighting the guy in the train in UC2). I think its just an aspect of game design that devs need to let go of unless its really needed
I think boss fights are also very important to the structure of games in general. Throughout most games that require skill, you need to hone your skills against the tinier stages until you develop the skills necessary to topple the boss at the end of the world, stage, or game. I think boss fights are also necessary to make a lasting impression on the game player, too. Throwing a gigantic boss towards the player will not only scare them in some ways, but it will also mean so much to that person when they finally beat it. Do games nowadays call for these kinds of boss battles that happen after every chapter? Honestly I do not think frequent boss battles have their place in most games of this era. But I do think that there is one more reason for boss fights, and that still holds true for today's games: a sense of climax. Without a boss fight at the end of the game, there's no feeling of overcoming the impossible, or at the very least dominating something that appeared to be quite difficult. Most people play games to accomplish something in their free time. It's something to do. But where's the sense of accomplishment when the game is too easy or you beat the game without a final boss to square off against? That climactic feeling at the end of the game is necessary in order to convey a true story. In books and movies, there is a climax in the middle typically. This doesn't translate well to videogames, though, and the main target developers have is to make each level more thrilling than the last. Escalating the intensity as such, it's an extreme letdown to not be able to show off your skills against a final boss battle. It's anti-climactic when the game lacks a final boss and a true sense of overcoming. From an artistic standpoint, boss fights are still necessary, at least when put at the very end of the game. From a gameplay standpoint of the current generation, I'm not so sure boss fights have as frequent a place as they used to have, though. :( The best way to pull off a boss fight in this current generation is to make it not feel like a boss fight. Make it feel like any regular enemy, just ten times stronger. I feel that seeing a health bar above their head kind of feels tacky in this generation. I don't mind it, but in this day and age of games with progressively more minimal interfaces and HUDs, seeing a giant health bar stuck to the top of your screen can come off as more of a deterrent than a way to say "Yeah! Let's take this guy down!".
My answer would be...depends on the game For games like Arkham Asylum and Uncharted 2, both fantastic games and some of my favorites, the boss fights at the end fell flat. Arkham Asylum had these great "boss fights" with scarecrow doing what he does best, or Killer Croc, etc. And then to just sit there and fight a super big Joker was a little disappointing. Same with Uncharted 2: I really liked the guy on the train fight, or the helicopter. It felt challenging but really kept with the flow of the game. Lazaravic, and his immortality sap, pulled me out of that flow and it was annoying. I think that the boss fight at the end of Drake's Fortune was a bit better for that reason-kept with the pace. But other games, such as the JRPGS, or just general RPGS for that matter (looking at Dragon Age and the dragons, etc.), Infamous, God of War, and other games mentioned above are better off with a boss fight, especially when they make sense in terms of context, gameplay, and story. Same with MGS4, those boss fights did not feel out of place or anything for myself, and were very memorable. Shooters, though, probably not so much. To summarize, at least for myself, it depends on the game and how the boss is incorporated. If it fits with the rest of the game, the flow, the plot, the setting, etc., then I approve and am all for it. But if the pace is off or the boss is out of character, etc., then it is a little frustrating. It also just annoys me when some guy, for no other reason, has super health and everything. Again, let the bosses make sense-dragons, gods, etc. are one thing, but just because some character is in the plot should not make him super powerful.
He made way to broad a statement. If he wanted he could have said if bosses are necessary for certain types of games but come on eliminate the boss fight? That's crazy talk.Just because a few developers are hacks and don't know how to make a good boss fight or don't know how to incorporate one properly doesn't mean we should give them up completely. Where would RPGs or platformers be with out a good Boss fight?
I'm going to keep it simple....yes
Bosses are necessary when you create quality villains, problem is most games don't have strong villains anymore. A good villain can really make the plot of a game so much better. It gives purpose to everything. Devs really need to learn how to build the gamers hate towards villains through the story instead of massive end-game difficulty spikes. When the main bad guy kills an important good guy, players get invested. But everyone's too worried about the sequel.
Without boss fights what would be the point of RPGs and alot of action games?
I like boss fights.
I think boss fights should be dependent on the game. If the regular enemies are sufficiently challenging in themselves, then there is little reason to include bosses; you could simply up the number of enemies the protagonist fights or the abilities of the enemies. Bosses fights are fun when they're integrated into a larger battle and serve as a climatic end to a level or the game.
Demon Souls had great boss fights! One of my favorite this generation. Never got tired of them.
Boss Fights are no where near as common as they were in the 90's.Games genres like Platformers,Hack and slash or Sci-Fi FPS games are the few who use boss battles to make a memorable game.I think they should remain in the genres in which they work best.
just because boss fights arent needed in shooters (which 80% of this gen is composed of) doesnt mean other genres dont need it. playing god of war or ninj gaiden with out bosses would be fail, same for platforming games like mario and lbp, aswell as rpgs of any type
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