A new glimpse into the combat of Skyward Sword from the Nintendo Press Conference at GDC 2011!
the quality of this video is a lot better. that said, it still looks pretty tame even by wii standards, the textures look really blurry. they should get rid of all that info on the screen. if i want to know what button to press, i could read the manual! it looks cluttered and horrible.
Yeah it looks blurry cause of the fact its a blurry video? I mean look at the hearts in the top left corner.
lol what i said to you before about this zelda is looking more like reality. i know the difference between blurry video and blurry textures... and on show is blurry, low res textures. it doesnt look impressionistic in art style as miyamoto played up... it looks like they went for an n64 art style.. seriously, this looks like it came from 1997! the only thing impressive i saw here is the animation. why does link slash that 'thing' at the door to open the door? surely you would use your hands. i expect to see lots of these stupid, illogical methods of doing things, just to exploit the motion control. im all for motion control, but not just for the sake of it. ie not slashing at door handles with swords to open doors when everybody knows you would use your hands! i agree with everything you said too koeshler83... the hud on display here is totally obstructive.. intrusive. completely destroys any level of immersion when you have a massive wiimote icon all up one side of the screen.. and other buttons littered around the rest of screen. i hope they have an option to turn all that shit off, we arent all total retards at figuring out what button to press!
"why does link slash that 'thing' at the door to open the door? surely you would use your hands. i expect to see lots of these stupid, illogical methods of doing things, just to exploit the motion control." O yeah...we see a locked door that has a little puzzle element to it and its by definition stupid and illogical... Cause that guy snapping his finger and disappearing is so damned realistic. You know, I have the feeling you are just bashing on every detail. Its as if you just want to hate this game by default. I get it you are angry that you dont have a Zelda game that could be on that type of level the PS3 and 360 offer. But you just seem to take a piss on this for no good reason. I mean who puts rupees/bombs/arrow/hearts between grass. Its so damned illogical and stupid! We all know no one does that... See i can do that too =/..
''.we see a locked door that has a little puzzle element to it and its by definition stupid and illogical..'' not really.. you would just use your hands. its a stupid as steering a car by slashing at the steering wheel with a sword! you just dont do it! put the sword away and steer with your hands! it just gives the impression that nintendo arent really thinking about these things properly. ''that guy snapping his finger and disappearing is so damned realistic.'' but this is the sort of thing you see often in fantasy. its not uncommon for somebody to disappear in a cloud of smoke by clicking their finger. You dont steer cars/ open doors with swords... ever! ''You know, I have the feeling you are just bashing on every detail. Its as if you just want to hate this game by default.'' i dont want to bash this game actually. i want to love this game, it disappoints me that it has come to this, but nintendo arent making it difficult to criticise... just watch the trailer! its disappointing! if it had things to praise i would be the first. but as it is, the only thing i see worthy of praise is the animation. that thing rolling around in the desert looked cool. the skeleton that 'opened up' looked cool... but thats all. '' you just seem to take a piss on this for no good reason.'' ha all my reasons for criticising this game are valid. general, all round rubbish graphics- check motion controls for the sake of it, even if it defies all logic- check intrusive hud- check corny music -check correct me if im wrong. ''who puts rupees/bombs/arrow/hearts between grass.'' you'd be surprised what you can find in long grass. all those things you mentioned can be found in grass. but nobody steers a car by slashing at it with a sword. ie the same motion you would use to steer a car, is the same motion link would need to use to open that door, but chose to use his sword instead of his hands. stupid + illogical. its just bad observation. i know companies do think about these things, these tiny details. like studio ghibli, the people who made spirited away, my neighbour totoro etc. i watched a documentary/making of, and the director was very particular about the details, the way the characters interacted with their environment. most of ghibli films are fantasy, but that doesnt mean that allows senseless, illogical behavior from their characters. my guess is, logic will be thrown out of the window, and in its place will be these ridiculous ways of doing things- just for motion control sake. ok, its fine once or twice, but if the whole experience is made up of these stupid methods, it will ruin the game. i noticed in the trailer for example there was a bit with link walking a tight rope.. no doubt you will have to use the motion control, just how you did in wii sports. also the part where link shoots a monkey (!?) obviously you control the monkey in the air like the plane you did in wii sport resort. so the game is at risk of becoming anchored to motion controlled bits just for the sake of it. my worry is it will start to feel like wii sports with link.
Does it seem ironic to anyone else that Nintendo feels the need to post the entire UI on screen at all times? Wasn't the goal of the Wii to provide an 'intuitive' control scheme? If it's so intuitive, why can't it be learned throughout the entire course of the game? They don't have that many pixels to work with to begin with and they're using a quarter of them to display what every button and sensor does. I think it makes me even more upset that I really like the art style of the game and it's being snuffed by the stupid HUD cluttering the screen.
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