Submitted by JohnR 1728d ago | interview

IncGamers: Operation Flashpoint: Red River Interview

IncGamers writes: "We recently had the pleasure of sitting down with Operation Flashpoint: Red River's Principal Game Designer, Tim Browne, to chat about the root of the game's inspiration, how difficult it is to create enemy A.I. and the difference between 'authenticity' and 'realism'." (Operation Flashpoint: Red River, PC, PS3, Xbox 360)

deadpoole  +   1729d ago
MEHHHHHHH!!!!!! ... lollll ... /jk

Add comment

You need to be registered to add comments. Register here or login
New stories

Star Wars: Galaxy of Heroes Now Available for Mobile from EA

10m ago - Starting today, players can collect, fight and dominate in Star Wars: Galaxy of Heroes, from Elec... | Mobile

Family Fishing is an immediate gratification master

31m ago - Michibiku's Jenni Lada writes, "There are games that make you work for every little thing, be it... | 3DS

12 is Better Than 6 Reviewed: Not Just Hotline Mexico - Cliqist

31m ago - Dylan Cunningham writes: "So while 12 is Better Than 6 clearly targets a similar audience, it's m... | PC

Norn9: Var Commons Review | PressA2Join

34m ago - Peter writes "The flow of visual novel titles keeps running as Japan continues dishing them out t... | PS Vita

Dynasty Warriors 8: Empires Review | Reviews 2 Go

38m ago - Reviews 2 Go just finished up their playing of the Vita's newest Dynasty Warriors game. Here are... | PS Vita