The Legend of Zelda: Link's Awakening didn't just break the fourth wall -- it used its dream-within-a-game narrative to ask some real existential questions.
I didn't remember all those quotes even though I beat the game. Still, maybe that's the reason why I liked Link's Awakening and Majora's Mask more than the traditional games: They don't re-use the same plot.
Now I'm regretting not playing this one.
Nintendo might add this as a downloadable for the 3DS.
"might"? It's already been confirmed that Links Awakening DX is going to be available for download when the 3DS' VC goes up. (which won't be available at launch)
I don't think any Zelda game (except the first and second titles) could be described as existential. Nothing about the series is a posteriori. Each game presents an a priori purpose: The goal of the game is to fulfill a destiny that repeats over and over. None of the games -- including Link's Awakening, which turns out to be a dream -- really offer any semblance of experiential learning. Get the tools, kill the Ganon, save the Zelda. Win. It's almost like prescribed formula.... You know, sort of like religion.
I remember playing this game when I was in the 2nd or 3rd grade. It felt like someone stabbed in the chest when I finished the game. I honestly don't finish some games, movies, books, etc. because it prevents the worlds from disappearing in my mind.
Sad ending, thats all there is too it. Every person I know who played this game felt F'úp after the island disappearing. "nd the Big Bad wasn't Ganon. (Although he did show up....)" Well not really, at the final boss you basically fight that which is evil but also your fear. You aren't really fighting Ganon but your own fear. The disappointing part about this is...no dark link...XD
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