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Dead Island Cinematic Designer Responds To Mixed Trailer Reactions

GameInformer: We caught up with Deep Silver cinematic designer, Anton Borkel, who tells us about the trailer's creation process, inspirations, the decision and controversy surrounding the zombification of a child, and explains that while the trailer doesn't exactly show gameplay footage, there are some hints on what to expect.

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DanteKnightsTemplar2641d ago

Was an awesome trailers. But haters wanna hate. It did its job and got our attention!

Braid2641d ago (Edited 2641d ago )

Trailer was cool but it revealed almost nothing about the gameplay, nor any in-game footage was shown. Trailers work perfectly when they are to build up the hype, but if the game can not live up to its hype that would be like turning their own weapons on themselves.

Pozzle2641d ago (Edited 2641d ago )

It's kinda sad hearing all the thought and detail that went into the trailer, considering how many claimed it was just a lousy gimmick trailer made for shock-value.

I also find it strange that so many people are annoyed that the trailer showed no gameplay. There have been hundreds of teaser trailers in the past that show nothing more than CGI cinematics. So why is Dead Island recieving so much ridicule for it?

On the bright side though...

"We are not quite ready to talk about the involvement of the family in the game at this stage."

That probably means the family ARE in the game at some point. Yay! :D