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Submitted by Blazee 1297d ago | news

Kaos: Developers need to take more risks with the shooter genre

Rex Dickson, lead level designer at Kaos Studios has said that currently there is a bit of a “massacre fatigue” problem in gaming, and the way the studio solved this issue in Homefront, was by breaking up core combat every “two or three minutes,” with either “a story moment, a drama moment, spectacle moment or vista moment.” (Kaos Studios, PC, PS3, Wii, Xbox 360)

Solidus187-SCMilk  +   1298d ago
how about some developers take risks and create a game that isnt a shooter
creating a shooter isnt really taking a risk, unless you count the risk of releasing "another shooter" in a market that is full of them right now.
Dante112  +   1297d ago
Real talk.
ATiElite  +   1296d ago
Homefront took Zero risk
Homefront is basically based off of the movie Red Dawn but instead of Russians they used Koreans. So the plot is cookie cutter and the so far doesn't do anything FRESH!!

We need more FPS/RPG that offer open world game play with many RPG elements and an epic quest like STALKER, Fallout, or Borderlands.
The adventure and questing adds to the story and game play experience while still being able to pack a whole lot of non-linear action into the game plus better graphics.

the 6 hour game play rinse repeat story is getting old.

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