"Orcs Must Die takes place in a fantasy realm, where the War Mage must prevent a mob of Orcs and other villainous creatures from entering the magical rifts connecting the peaceful villages in the world of the order to the Orc homeworld. Players must take up the sword and bow of the war mage and provide the last line of defense against the mob, which has one singular goal: to enter the rift. Players won’t need to rely on their own combat skill, as they can place traps in order to slow and hopefully stop the progress of the mob. At its very core, the game plays like a third person tower defense game, however the team at Robot added a touch of character that makes it truly stand out."
Genevieve at Skewed and Reviewed recently spoke with composer Chris Rickwood about his busy career and about some of his recent game compositions such as the soundtrack for Orcs Must Die and many other amazing games. They talk about his work and what it takes to be a success scoring games.
More and more video games are entering the board game market these days. With the likes of the X-COM, Bloodborne, Dark Souls, Gears of War and Civilisation being converted into board game format I imagine more video games series aren’t far behind. Here is a list of some that I would like to see.
Player 2 looks back at why Orcs Must Die 1 & 2 are some of the best examples of the Tower Defence genre
I am so excited about this game.
Looks like a really interesting game, surprised to see it coming from the Age of Empires guys.
can't wait! looks like a crisp art direction
Looks like a really fun and interesting take on the Tower Defense genre!