gamrTV's Chris M. Arnone gets moving with some gameplay of Playstation Move Heroes from the DICE Summit 2011 Game Room.
Good to see the old PS2 heroes aren't being neglected.
Sorry but I've tried to demo--it's lame. With Kinect and crap like this, casuals are taking over!!
Stop lumping kinect with Move they are completely different. Move works and has hardcore games including this.
Actually wasn't interested in this at all until I saw a story trailer that made it seem pretty interesting and not just tossing these guys together haphazardly.
I dunno. I saw that trailer too. It got me VERY excited for this game. Trust me, curb your excitement. After playing each level in the demo, I must say I am absolutely turned off to this game. It was horrible. It's the very definition of unpolished. The controls are unresponsive, at best. The responsiveness isn't even the issue, though. There was no attempt whatsoever at making it one-to-one, it's just a bunch of leftover Wii waggle reject schlock. There was some really awful voice acting, too, and every attempt at humor fell lamely flat. What happened to the personalities of these characters, and for god's sake what happened to the voice actors? In addition to the sloppy and unresponsive controls, the game feels unpolished because the menus are clunky and the enemies keep repeating the same horribly-acted line over and over and over at you. Ugh. I could go on and on. I was actually offended at what I played because I was so looking forward to this. You've got some of the greatest characters in PlayStation history and a phenomenally responsive and comfortable motion controller and over a year of development time and you put it all together and get... what... a bunch of crappy, unpolished mini-games with none of the charm of the franchises it derives from and horrible controls.
wow maybe i went too far i played the demo. Instead of a reward it was like punishment
first day for me
Meh. No thanks.
Looks epic - day one for me! These are the kind of games Move needs
played the demo it is preeety lame
I admit. I'm a little worried for this game now.
I downloaded the demo of this game last night. (Got a code from PS Rewards) I haven't tried it out yet...Maybe I should.
You guys are exaggerating. I played the demo and it was responsive. Every whip snap and every throw responded to the Move. But as usual everyone blames the controls instead of their lame skills just like with the Fight Lights Out. I can understand why you might not like this game but please don't lie about the controls please. I won every challenge with a gold medal and I wouldn't have been able to if the controls were as bad as you say they were. It's no Sly 4 or Jak 4 but fun none the less.
I dunno, it didn't seem responsive to me. I'm not saying you're wrong, but why was it so damn difficult for me? The only way I could seem to get Ratchet to swing his wrench was to flail like a madman. It was fine until I got to those enemies who block with their swords the whole time. You have to time your attack so that you hit them during their attempt to attack you but before they actually hit you. Blocking didn't seem to work for me because if they hit my block it didn't give me time to parry and riposte. There was a very small window to attack and the controller never seemed to respond to my swing at that moment and I died at those enemies. Should have been a piece of cake. It would have controlled so much better if it has just used the DualShock 3 controller like a proper Ratchet & Clank game. Instead it just feels like Wii waggle is shoehorned in as an excuse to sell a Move game. I'll take your word for it that it worked properly for you and give the demo one more attempt, but my memory of what I experienced was just utterly awful. Maybe I'll fare better my second time through.
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