How do you follow a game like Gears 2? What do you need to dream up in order to compete with a weighty thrill-ride that pitched its players headfirst into frantic Brumack warfare, before sending them wriggling through the shifting guts of a giant city-sinking worm?
Gears 3's answer is - in part, at least - supermarkets. Supermarkets and a sports stadium. Strange times.