That’s what RPG’s have always been, a union of ideas that seem epic on paper and anti-climactic in action. The real hook has always been the illusion of progress, the incremental bait that promises something significant in just one more level, after one new quest, or with the next learned Skill. Trinity pulls off that trick quite well. It keeps you running always forward hoping for something new. The rewards are different enough from what came before, but once you’ve seen them all you’d be hard pressed to call them new.