Come get some: Why you should fear low-brow games

Matthew Polen writes: There’s a time for “Would you kindly,” and there’s also a time for “dick-tits.” There’s a time for open-ended missions where you use all your guile and stealth to penetrate the defenses of the Pope’s castle, and there's a time for blowing a giant alien’s head off and taking a dump in the hole that used to be its neck.

With the release of titles like Bulletstorm and Duke Nukem Forever (DNF) in the coming months, I think it’s safe to say that this spring will be a time for gratuitous, graphic violence and gruff, vulgar-mouthed protagonists rather than silent heroes struggling with nuanced existential crises. While I’m certain that these titles will be less the end of intelligent gaming as we know it and more mindless fun, one does begin to wonder whether they are symptoms of a larger problem.

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madpuppy2618d ago (Edited 2618d ago )

Duke has been around for a very, very long time, Duke3d was the first game FPS to have crouch and jump. Duke set the FPS standard that all FPS, serious or not still at their core still need to use. Duke3d even had rudimentary destructible environments. (essentially, blowing holes in walls to access secret areas ( behind the screen in the theater, shooting the grate off in the bathroom to access a ventilation shaft that leads to the back of the concession stand. also in the ventilation shaft there was a power up behind a destructible panel you had to shoot. There was also a secret area above the entrance to the arcade. a lot of innovation in Duke3d that even the so called "high brow" games have inherited.