Copyright protection and DRM has been around for years on PC. How would it be implemented on the consoles?
on why piracy is not an issue. But I found a comment on a veteran game programmer's message board that sums it up in a couple sentences. Pretext: The conversation was about game copying during the tape (yes tape) era. "despite a 30-year assault on the industry by the evil pirates, the industry has grown and grown and grown with every passing year, and now generates billions and billions of dollars. If piracy is killing games, it's doing an incredibly bad job."
its true the quote that is but with that being said i work at a convenient store and people steal all the time but because the store over prices everything a few things getting stolen everyday doesn't really make a big deal but if u dont try and catch those that are doing it and u let the situation swerve out of control then it becomes a major issue what im saying is they companies need to keep at this and stay on there toes especially now that its much easier and cheaper to pirate then b4
Much as I agree that publishers need to keep on their toes, remember that sometimes the harder you push, the more people push back, and in any industry the customer is always right (well...) it's all well and godd coming up with new ways to protect their products, just as long as they don't end up treading on the real customers toes in the process because that will REALLY kill the industry, not piracy.
Thing is, I personally think we're getting too carried away with what Geohot did (I'm reserving my judgment about his key ordeal until we know why he did it, because I have my theories that are pretty complicated to get into here). It's a lot to do about if someone can separate the pirating and cheating parts from the homebrewing stuff. Some people just want ALL of it completely shut down, and I don't understand why homebrew has to be punished and be put in the same group as pirating and cheating. Sure, you may think it's just an excuse to condone the CFW, but to me, it's not a matter of if there IS any, but the matter of if we should have the ABILITY to have such things! Just me. But yeah, I've said this time and time again: some of these industries that have gone into "copy protection" mode are using piracy as more of a scapegoat for things that are their own fault. When album sales slowed down, the RIAA immediately targeted the pirates instead of the declining quality of what are on said records (iTunes isn't suffering any). Movie tickets are down? Blame the people illegally downloading instead of blaming the high ticket prices (which are blamed on piracy yet the piracy is mostly done in rebuttal of said prices). A tape reel drops on the floor and rolls into a fire? Blame a pirate! Thing is, we need to stop blaming piracy for every little thing that ever goes wrong with their industries. Most of the time, piracy happens BECAUSE of something they did that they didn't like (price gouging, low quality, quicker to get what it is you want, etc.). Sure, some people would pirate regardless, but you're talking about something that wouldn't be as widespread if people would just look at the complaints about the industry from those who pirate instead of suing everyone and blaming the pirates when they do something that MOTIVATE the people to pirate in the first place. You don't have to give out free stuff, but understand that you can't just keep screwing people over and expect them to just let you do so. Trust me, changing how you do business is NOT that hard!
I think that the premise of the article is naive. The notion that DRM hasn't been implemented on consoles because the hardware is proprietary is a fallacy. Every console released since the NES has had some sort of DRM at the hardware level that attempted to keep the console closed to non-licensed developers. The NES lockout chip and Tengen's reverse-engineering of it is a prime example. What makes DRM on consoles sketchy is the same thing that makes DRM on PC's so sketchy. No matter what the scheme, it always seems to catch innocent people in the trap. Bugs in the number generation or confirmation algorithms often leave legitimate buyers in a lurch. I've spent hours on the phone with Microsoft tech support because I couldn't activate software that I purchased legally due to issues with their systems. It's a pain. Things like activation codes require the ability to connect to a central repository to verify that the software has been activated and that the console is allowed to play it. You can't require and internet connection for DRM because not everyone can connect their consoles to the internet. If developers want to make money then they need to create products worth buying, and they need to price them reasonably. There are people who pay for all of their software, and any system that makes it difficult or inconvenient for them to use that software is a poor system.
ok, i'm gonna work on the basis that that article was actually serious and not just a piece of satire, as if anybody could think a system like that wasn't a joke. firstly, drm simply does not work, not for more than a few days it takes one hacker to break it, it many cases it can and will cause more piracy, and people who would never have pirated before will find themselves drawn to a pirate copy. that's when the publisher is really losing money, some pirates will never buy games, but when you're pushing people that would otherwise have bought the game to piracy, that's a definite sale lost. second, anything that makes the experience for the legitimate buyer worse than it is for the pirate is absolutely useless as an anti piracy device. and you would have to be a moron, or games publisher seemingly, to think that it does. third, what about when the publisher stops supporting that title? or what about years down the line when that machine is obsolete, something like this would wipe out a whole generation of titles for future gamers, i can go back and play my nes, megadrive, saturn, gamecube, ps1, dreamcast and n64 games, to name a few, gaming would be in a sad state if we could only play games on the current generation machines, that's my opinion anyway.
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