GP blogger, Obsidian writes, "A City that Isn't New York-esque
One of the issues many open world games have is choosing a setting that relies too heavily upon a real world location; like in inFamous, Prototype, and Spiderman 2, the city is heavily based on New York. inFamous 2 deftly sidesteps this problem with a new location called New Marais – a city with a pulse, culture and a unique feel to it, making this setting one of a kind. By changing their location, Sucker Punch has allowed for a much more vibrant and lively color palette as well as a great sense of individuality that may help inFamous 2 stand out from the pack of open world games. New Marais is influenced by New Orleans, which has never before been featured as a game setting, so the possibilities this opens up are quite nice. Not to mention the revamped enemy design for this new setting! What comes with a bayou-style setting is much more monstrous and horrifyingly incredible enemies. Compared to inFamous, this choice seems much more interesting and a definite perk of the setting."