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EA, Stop Running From Mirror's Edge

Steve Haske writes, "I played Mirror’s Edge the other night at a friend’s house for the first time practically since its debut in 2008. Recently I had been mulling over playing the game again, after I wrote a recent piece about how playing the mobile touchscreen version of the game for the iPhone inspired me to dust off the original. My friend and I had been discussing DICE’s uniquely visionary design of the original game, particularly the way the its emphasis on speed and momentum create an exhilaratingly kinetic experience, and how ingeniously sluggish weapons use is in order to deter the player from actually treating the game like a typical FPS (it’s not really an FPS at all, as it turns out.)"

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