Inside Art: Prince of Persia

A classic franchise that takes us back to 1989, from slinging swords and jumping over traps in the heat of the desert sun is Prince of Persia. The game has gone through such an evolution starting off as an 8-Bit dungeon platformer to the free running acrobatic dungeon platformer it has become today. A constant in this game (aside from the Prince saving the Princess from impending doom as well as his kingdom) is puzzle solving the level design. The protagonist prince usually finds himself in a labyrinth dungeon filled with traps and guards to prevent his escape. With that line idea in mind, designers need to think of ways to challenge the player with the environment around them.

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Tomarcus2850d ago

I enjoy games set in the desert, because it is the closest I would get to spending THAT MUCH time in an actual desert.