Megabits of Gaming considers whether Kinect is capable of - or ready for - an FPS aimed at more hardcore gamers. Right now, it doesn't seem to be. Megabits looks at some of the challenges the technology faces...
Kinect will never work with FPS. Controller, Move, and Mouse/Keyboards are the best inputs available right now and they are not going to be replace anytime soon, meanwhile Kinect, due to its limitations, will just be forgotten. Waiting for the Final Input: The Holodeck.
kinect could work with on-rails. It wouldn't have the accuracy of Move/Mouse, but its about as accurate as the Wiimote in terms of on-rails accuracy. And with the great sales Kinect has been getting, I'd expect there are more than a few developers willing to make on-rails shooters for it. The dance and sports genre of the kinect are already fairly crowded, so I'm expecting a bunch of on-rails shooters eventually.
Latency is huggge for Kinect. who wants to play fps with laggy controls??
That was the way many looked at gaming in general. Yet look how far we have come from the bouncing "square" ball on the screen. It takes the right creativity to make things happen. There are plenty of creative minds out there. Some on the other side of the computer screen reading this right now (not me). Boundaries are meant to be pushed. If not then we would still be playing that square ball on the screen. You just have to have faith in this industry. If not in Kinect...then in the industry as a whole that things will get better.
So now Move and a mouse are on the same level?. Hahaha! You guys crack me up. It might be better than the wii, but a mouse? Hahaaaa... Hahahaaaaa!!!
laggy control? no dude? it's the weight of the gun for the sake of realism LOL!!
Nice, Captain Kinect! Laugh at the superior accuracy of the Move (compared to other console motion controls) and ignore the weakness of the Kinect in that same area. But you are the Captain. I expect nothing less from you. Kinect will be ready for a FPS as soon as they release a wand with a glowing ball on the end.
No buttons. Simple.
they said the same thing about consoles year ago.
No. They said Controllers will never be as fast as KB/M. Which they aren't. Kinect will never work for FPS, because it literally has no buttons or way to control a characters basic moment. Maybe in a decade+ they will get kinect to work walking around at a gameplay speed. In another 5, maybe you can aim.. in 4-5 more, they can combine it all together. Or they can just release Justin Beibers Dance A-Thon, and spend more on its advertising than r&d. And never worry about it. which is more likely?
There is no reason we can't use controllers with Kinect as a hybrid system, but then again we never thought we could get FPS on console and look where we are now! It's never about what we can't do, it's all about what we can do. Design the game around the control scheme. When the first FPS for console came out, it was [email protected] All designed for the mouse and keyboard, just ported over with a few button mappings. Then Halo came out with a control scheme designed for the Xbox and voila the entire world essentially adopted consoles as the FPS system of choice!
A few years ago who would have thought we'd be controlling things on-screen without a controller? Kinect proves anything is possible... maybe an FPS is?!
eyetoy did the same no-controller thing back in the early 2000's. Sure the technology is different (kinect is much more advanced), but its the same concept.
Concepts could be approached differently. Developed differently. Thus giving different RESULTS. The word you were looking for was "essence" "Sure the technology is different (kinect is much more advanced), but its the same in essence." Kinect does things differently, so it allows for different approached which lead to different results.
Kinect is a slightly different approach (using 3D camera instead of 2D), but the result is still the same. On rail-shooters, scripted QTE gesture-based games, and dancing games.
Imagine people who told Bungie, a FPS on console isn't possible. We would never have had Halo today! Design the game around the controller, not retro-fit it.
I will have to agree with you there. Because from what i have seen of kinect games they just seem to be a more advanced version of eye toy games. We still havent reached the level where you can reach out and grab something in game. The tech will get better as time goes along and i would not be surprised if later on in the future they come out with a better kinect. One with a higher rez and faster camera which would bring on more accurate and faster results than the current model.
Sega and Nintendo did it first back in the 80's and 90's....
that would be cool:-)
Competitive FPS is all about accuracy, I don't see kinect (or really any motion control device) ever competing with traditional input devices.
Same here. I'll stick with standard controller or M+KB.
Try the Move with Killzone 3. You might change your mind a bit.
Just watch the clumsy vids with people trying to do FPSs with Kinect. Nuff said.
Kinect will have to have some sort of sub controller to be ready for a fps.
Adding a sub controller to Kinect defeats the purpose of Kinect. "You are the controller, however, you must use a sub controller." It's time for Microsoft to swallow their pride and admit that they were wrong and Sony was right, and just go copy Wiimote, since copying a high quality hardware like the Playstation Move might be problematic for a software company like Microsoft.
You mean copy the Wiimote
acually ms was right. kinect sold a boatload more than move. people want new experiences, not the same old thing. move might be more precise but precision isnt fun, kinect is fun. There would be nothing wrong with adding a nav controller for 10-20 bux or free w/kinect.
You're wrong. People want what everyone is saying they want. People buy the iPhone 4 even though it's proven to be a lesser phone. People buy the Snuggie even though they could turn their robe around and get the same product. There are very few smart consumers in the world. Most people want someone to sell them something as opposed to go out and choose to buy something. The sales of Kinect prove that fact.
here you go http://www.strategyinformer... See they have said from the very beginning that there would be 3 types of games once the released Kinect. No controller, hybrid(controller + Kinect) and tradional games. They have nothing to swallow their pride for. Just because people on this site always say that, does not make it true. Maybe one day y'all will realize the "but.. but... but, they said you are the controller" arguments are stupid. They make games were you are the controller, do they not? They have said since they announced it as Natal in 2009 that there would be all 3 types of games. They have nothing to take back, so please, PLEASE stop with that tired ass excuse to hate.
It could work, but not great as people are expecting.
Have you seen the youtube video, shooting games won't work for the hardcore gamer on the Kinect theres way to many thing you would need to be able to do Crouch, go prone, jump, aim, throw grenades, melee, drive vehicles, etc
If it can detect the human body, who says they couldn't update the firmware to detect a point on a gun shaped controller? I don't care for move or kinect, just saying.
I don't understand why they make you use your fingers as a gun. As Kevin Butler already demonstrated, it's laughable. I get the whole "you are the controller" bit but can't they at least make some peripherals for it? Having a light gun wouldn't kill them for god's sake and I'm sure most people know how to pull a trigger.
they just need to figure out a good formula for it which would prolly mean completely changing how a fps works in the first place.....but for some reason being different in gaming now adays is unacceptable
Love how people keep saying kinect won't work for dos games as has no buttons. Do you guys keeps forgetting kinect can be used with the 360 controller so it could be possible to add kinect into fps games with head trackind ect. Everyone keeps talking about kinect as if you need to stand up and play the device that way you don't. Its up to the developers to come up with new ways to add kinect into core games. I have faith in the product as when it was shown to the world as kinect every one on here said flop dose not work has to much lag could not work Sat down yet it works fine and very well with out the problems every one keeps bringing up. It is now up to MS to show off what is possible with kinect just like Sony are doing with move and nintendo are doing with the Wii.
How do you even move forward using Kinect? The games I played had you moving forward automatically.
other than the car game, which Kinect game moves you automaticly?
That raft jumping game. Joy ride was the other game.
The rails game on Kinect Adventures... then you dodge things that come at you... And sonic...
Of course it isn't. When there are already people complaining about the responsiveness/latency of Killzone controls (with a DS3) how do you think people are gonna react to a FPS using Kinect?
The only people who are complaining about the latency of Kinect have obviously never used it. I never encounter it in my use. Also, while Kinect has a future in games certainly, why do you assume it has to change a certain specific genra of games (the FPS) to be relevant? It is obvious to all non PSTrolls that it is going to be relevant in games in the future, just no one exactly knows how yet And look we get it, you hate dance games, but really, take a healthy dose of STFU and try the menu system on Dance Central then try and tell me that the kinect has no relevance in gameing.
You cant play an FPS with kinect. Unless you do a controller combo that is. But if that happens then the game will cease to be a pure kinect title.
I never get tired of the haters saying kinect will never be this... or that... and seeing them proved wrong everytime. It keeps me coming back to this site. There will be a successful FPS kinect title I have no doubt whatsoever, there is simply too much money to be made, and I can definately see it being a lot of fun. Its already been said they plan to incorporate specific controllers as needed, so no need to worry about a trigger. As far as moving goes I'm sure a standard will come to the forefront. Its an emerging technology, standards take time to come into favor. If you dont think that a run forward body command is possible I dont know what to say.
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