During the Tokyo Game Show, Gameinformer sat down with Hiroyuki Kobayashi, the producer of the Devil May Cry series. During our interview, we talked a little about the game's story, its characters and why Microsoft is a "no-go" in Japan.
GI: You've said in the past that there's a prescribed place in the game where you'll be able to play as Dante. Will you be able to, if you beat the game, play through it again as him, even though it would kind of mess up the story?
Kobayashi: To answer your question, no, because the story dictates when you'll pass to Dante. You can't go back and play as Dante from the beginning.
GI: Has adding the 360 version added any extra development time and pushed back the release date?
Kobayashi: Yes, it did add a little bit of time. We didn't even start development on the 360 version until after the announcement was made-it was like, "Oh, we're going to make it for the 360. We'd better get started." It wasn't that we were almost done with the 360 version and we made the announcement, it was the other way around. We made the announcement and then we started development.