20°
Submitted by gaminoz 1306d ago | review

OXCGN’s NBA Jam iPhone 4 Review

OXCGN:

"It’s been a long time coming but NBA Jam for your iPhone is finally here!

Coupled with the iPhone 4′s brilliant Retina Display, NBA Jam looks simply stunning, especially for a handheld mobile title. Character models take on a pseudo-3d look that’s absolutely great." (EA, iPad, iPhone, NBA Jam)
Tipsed by: XboxOZ360
9/10

gaminoz  +   1306d ago
I swear, some of these iPhone games are just more fun than normal gaming right now. But then I tend to buy a heap of them and forget what I even have...
Proeliator  +   1306d ago
Agreed. Small distractions tend to overtake me much more than these "AAA" titles coming out... it's definitely saying something about the state of the industry.
Godem  +   1306d ago
I kind of disagree I find myself buying Iphone games and then only playing them for like 3 minutes. And thats it :(
XboxOZ360  +   1306d ago
A friend has WAY too many games on her iPhone, and many just do not get played . . .

I suppose it comes down to the games being cheap, grabbing them and then sadly not having the time to play them all.

Publishers relying on cheap price points ensure mass sales, now if the bricks-n-mortar games could follow suit by reducing costs a little, they might well sell even more retail disc based games.

That aside, the game looks like loads of fun.
Proeliator  +   1306d ago
To be quite honest, games are just increasingly more expensive, both for consumers and developers; selling at anything below full price isn't profitable as quickly as it needs to be in modern times.

I wouldn't be surprised to see games jump to $70 next gen.
XboxOZ360  +   1306d ago
With the invention with better fully encompasing engines, many development studios are now cutting down on time spent on games, and not having to involve more staff on specific sections.

Relying on the engines to do what once took several ppl to do in months, can be done with the newer engines in days.

This allows studios to expand, with companies like Ubisoft opening more studios, and several heading to the tax havens of Canada.

If the publishers can drop shelf prices within 3-4 weeks of release, and still make profit, they could reduce the overal retail price, sell more games initially, and thus get more overal profit, in the long term.

Black Ops sold $US1 billion worth of 'retail value' todate globally, that's a bucket load of money in anyones books.
BadCircuit  +   1306d ago
It seems to me that iphone devs are doing better financially than those doing console games these days?

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Renegade Kid Explains Obtaining Dementium Rights And Future Plans

25m ago - GG3 writes: "There’s some good news on the indie horror front, as developer Renegade Kid has anno... | Dev
40°

Building A Great Wii U Multiplatform Game Collection For $103

29m ago - Many gamers have a tough time keeping up with their hobby, as games are quite expensive. Nintendo... | Wii U
20°

Tales Of Zestiria Alisha's Pre-Order Mystic Arte Is Soulstoke Celebration

49m ago - A new promotional image released for Tales Of Zestiria has confirmed that Alisha's pre-order Myst... | PS3
30°

Ghosts Plague Smash Run In Super Smash Bros. For 3DS

50m ago - Despite Super Smash Bros. For 3DS already launching in Japan, director of Smash Bros, Masahiro Sa... | Wii U
Ad

Celebrate the new TV season with Filmwatch

Now - With the 2014-2015 TV season right around the corner, come join us on Filmwatch as we celebrate and give all you TV lovers something to enjoy! | Promoted post
20°

Volo Airsport Preview - Trust in Play

52m ago - Wing glide to your heart's desire in Volo Airsport currently in development by Ramjet Anvil. | PC