Submitted by gaminoz 1698d ago | review

OXCGN’s NBA Jam iPhone 4 Review


"It’s been a long time coming but NBA Jam for your iPhone is finally here!

Coupled with the iPhone 4′s brilliant Retina Display, NBA Jam looks simply stunning, especially for a handheld mobile title. Character models take on a pseudo-3d look that’s absolutely great." (EA, iPad, iPhone, NBA Jam)
Tipsed by: XboxOZ360

gaminoz  +   1698d ago
I swear, some of these iPhone games are just more fun than normal gaming right now. But then I tend to buy a heap of them and forget what I even have...
Proeliator  +   1698d ago
Agreed. Small distractions tend to overtake me much more than these "AAA" titles coming out... it's definitely saying something about the state of the industry.
Godem  +   1698d ago
I kind of disagree I find myself buying Iphone games and then only playing them for like 3 minutes. And thats it :(
XboxOZ360  +   1698d ago
A friend has WAY too many games on her iPhone, and many just do not get played . . .

I suppose it comes down to the games being cheap, grabbing them and then sadly not having the time to play them all.

Publishers relying on cheap price points ensure mass sales, now if the bricks-n-mortar games could follow suit by reducing costs a little, they might well sell even more retail disc based games.

That aside, the game looks like loads of fun.
Proeliator  +   1698d ago
To be quite honest, games are just increasingly more expensive, both for consumers and developers; selling at anything below full price isn't profitable as quickly as it needs to be in modern times.

I wouldn't be surprised to see games jump to $70 next gen.
XboxOZ360  +   1698d ago
With the invention with better fully encompasing engines, many development studios are now cutting down on time spent on games, and not having to involve more staff on specific sections.

Relying on the engines to do what once took several ppl to do in months, can be done with the newer engines in days.

This allows studios to expand, with companies like Ubisoft opening more studios, and several heading to the tax havens of Canada.

If the publishers can drop shelf prices within 3-4 weeks of release, and still make profit, they could reduce the overal retail price, sell more games initially, and thus get more overal profit, in the long term.

Black Ops sold $US1 billion worth of 'retail value' todate globally, that's a bucket load of money in anyones books.
BadCircuit  +   1698d ago
It seems to me that iphone devs are doing better financially than those doing console games these days?

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